![]() A full list of these can be found here.Įvery single element you add must be inside one of these parent bones.Īdding a new parent bone will cause the model to fail to load in game. On each CEM model, you are limited to using the parent bones that that entity has by default. This bone is not inside any other bones.īefore you get started modelling, it is useful to know the limitations that you will have to work with, because if you do not follow these, you will wonder why you model is incorrect in game or not loading at all. ![]() CEM allows you to both change the model of the entity, and the animations of the entitiy.Īlso known as CEM Animation, Custom Entity Model Animations, or Ceminations.Īn element is the cubes which will make up your model.Ī folder in which elements are stored for both organisation, rotation, and animation purposes. Custom Entitiy Models (CEM) is the OptiFine feature that allows you to edit and change the models of existing entities in Minecraft.
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